Planet EVN - English Visual Novels

July 29, 2016

Katawa Shoujo Dev Blog

Katawa Shoujo at Comiket 90

Four Leaf Studios is participating in Comic Market 90 at Tokyo Big Sight! We'll be located in the West hall, table h-18a on the last day of the event, 14th of August.

We have again brought together a very talented crew of artists, and will publish two new Katawa Shoujo illustration collections at the event. A limited amount of older things will also be available.

Beauty and Strangeness is a fashion-themed illustration collection, with 20 full color pages of imaginary fashion portraits featuring characters from Katawa Shoujo.

Participating artists:


The Soft Hour is a 32-page full color artbook featuring erotic Katawa Shoujo art ranging from naughty to lewd to outright scandalous.

Participating artists:


Oh, and one more thing:

Weee will also present her solo art collection A Selection 2, a 32-page assortment of drawings, sketches and scribbles.

Come say hello!

- Aura

 » Discuss this post on the forums

by Katawa Shoujo ( at July 29, 2016 12:22 AM

July 27, 2016

Planet – Kaleidofish Studios


It feels like everyone and their mom has a Patreon. Why not me, too? 😉


Now you can support your favorite kaleidofish with a monthly donation. We’re close to hitting our $25 goal where I’ll start doing some livestream writing/coding sessions & podcasting about projects I’m working on. While the Patreon may seem geared towards Redwood Crossing, my serial fiction series, there’s plenty there for fans of my VN & IF work.

See below!

patreon chart

I don’t want to jinx anything, but I think my hiatus will be ending soon. I had to take a breather to get my life sorted out post-graduation. On top of that, time became a premium. I’m looking forward to being back as soon as things calm down.

Thanks for supporting my work over the years! This is my way of saying “thank you” in more ways than just that.

by kaleidofish at July 27, 2016 09:41 PM

Lucid9 - Blog

Regaining Our Footing

Significant progress has been made this month regarding story development. After that whole snafu we faced a while back, I say we're finally regaining our footing. The writers have been meeting almost on a daily bases, and we've recently come up with a solidified outline for the plot (I say solidified but we still need Diamonit's—the plot supervisor's—seal of approval). Once he's done that, we'll then be focusing most of our efforts on character progression and the themes in each route. Basically, our plan of attack will sort of play out like this:

- General plot outline > main external conflict > main theme (CHECKARONI)
- Route outlines > interweaving conflicts > character progressions > "sub" themes
- Quality check > WRITINGGGGGGGGG

I'm really oversimplifying the process here, but that's essentially what it boils down to. Not to mention we also have the art to direct in the meanwhile—finding references for clothing, poses, expressions, BGs, and so forth.

Speaking of which, all of the artists currently have their hands full with Lucid9 work. Dizzy and Elphaze have been working closely to match their art styles, and have recently made sprite drafts for Airi, Misaki, Masato, and Yahiko. Yuuko has also been hard at work creating a brand spanking new BG that'll be showcased in the second part. I believe he's in the process of coloring it.

In other news, John and the voice actors should be getting back to recording soon after a short hiatus. I'll be sure to give an update on that at a later date.

So it seems these posts are likely going to be a monthly thing rather than weekly. At least, until we aren't as occupied with L9 work and personal obligations... I'm not much of a blogger, so if there's anything you would like to see besides these updates be sure to leave a comment!

On a final note, we're still planning on releasing Lucid9: Inciting Incident's OST in mp3 format. That'll be released sometime in the near future. In the meantime, here's a draft Dizzy made for the cover!

~ David A. "CardioPen"

July 27, 2016 09:05 PM

July 26, 2016

Ace of Spades

Image Dump

Image dump for a lemma page.uN6dNjrJoSmEmSa

by Dave at July 26, 2016 12:45 PM

Tears Of Yggdrasil

July Update (also may and june)

At the start of April i asked you guys 2 important questions.

One was if you guys want to see Tears of yggdrasil on kickstarter exclusively or you just want to see it done already and the other was what should the new name be. Link do that post you can find here.

Well your answers were heard and the results were outstanding.

81% voted for Tears of Yggdrasil which is amazing much you guys loved this name.

and the other was

57% voted doesnt matter which one just finish it already. while kickstarter had 29% above the 14% of patreon i was really convinced and tried to go on that route but just couldn’t in the end.

Now that we got that out of the way. The new name became official a few days ago.

The new name of the visual novel has be officially changed to Tears of Yggdrasil.

Everything and everywhere has be updated if i missed a place tell me.

The cover art has be updated with the temp new logo if you like tell me in the comments if not tell me how you think it should look and i may consider it. Also if you think you can do better send a example in my inbox or post it in the comments.

COVER SekaijuuLOGO v4


In other news I’m  going to launch a patreon page on 1st august. Everything has be set and finished. Here is a sneak peak on the rewards that it will be.


by MoonStar at July 26, 2016 12:44 PM

Charming Monsters the game

Deadline Extended to Aug. 7th!


After a twitter poll, we decided to extend Yaoi Game Jam for another week!

But, it’s okay to not have a finished game by the deadline! 

You can always submit a demo and/or finish the game later on. Message us if you want your game in the collection even after the deadline! And don’t fear if you just heard about yaoijam just now, we will have another Yaoi Game Jam next year!

Thanks for everyone who’s participating and good luck to all finishing their games!

More time to work on the CGs! :D

July 26, 2016 11:15 AM

July 25, 2016

Soviet Games

Everlasting Summer

More than half of the Summer has already passed, and we know you cannot wait to hear from us!

So here is the good news: the planned demo-version is gradually becoming a reality – the text, the sounds, the music, the sprites, a part of the CG, and the English translation are now ready. At the moment we are finishing the remaining CG and tweaking the technical side. The release of the demo version will come at the same time as another very important bit of news. It is planned to arrive at the end of August – beginning of September.
That is, as they say, soon™. But what matters is for the wait to be worth it, right?

by admin at July 25, 2016 08:24 PM

Charming Monsters the game

My eye is all better and I’m gonna work my ass off for the next...

My eye is all better and I’m gonna work my ass off for the next few days to get the Charmon demo be playable for the end of the jam.

However, CG art is gonna have to be at least for now, on a rough sketch level, at least for Jam release.

As I’m messing with the settings, which one of the two above do you folks like better/think looks better?

July 25, 2016 05:48 PM

July 23, 2016

Charming Monsters the game

charmonthegame: So, the jam is on its last leg, but sadly development has slowed down for charmon....


So, the jam is on its last leg, but sadly development has slowed down for charmon. I suffer migraines and backpains which have flared up since friday to the point I had to stop working my regular 9-6 job. Working on my computer for more than a couple hours makes my neck hurt and I get nausea-inducing migraines as well as hip pains and etc.

This means i don’t know if I’ll be able to get the demo finished in time or if I’ll have time to implement all the changes I wanted. I’ll keep you guys updated on any new developments.

Let’s add to this my niece hit me yesterday (she’s a baby with a surprisingly long reach) and I got my retina scratched. It hurts and it’s swollen and i gotta put drops and gunky lotion on it every few hours and I can’t see much qt all. Hopefully I’ll get better in a couple days and idk pull off a last-minute miracle crunch. Here is a random sprite

July 23, 2016 08:19 PM

July 22, 2016

Träumendes Mädchen DevblogTräumendes Mädchen Devblog

The end of the tunnel?!?

Truly, things happen to me all the time! Back from Japan Expo, my laptop suddenly failed me, which puts me in a difficult position to finish Chronotopia's demo (here's a summary of everything we have so far) and launch the Kickstarter campaign. However, there is no way I'm going to take forced vacations, I will do my best to minimize the damage. I will simply be even slower than usual to reply to messages and I apologize in advance for that X).

pythonw 2016-07-21 10-48-27-20

The castle's map showing one of the available locations

The good new is that we have never been closer to our goal!

  • Anako is currently putting the finishing touches on the princess' sprite (the toughest of them all), as well as the male domestic, and there will only be the last CG to do. For her part, Melow only has one illlustration remaining and some minor GUI elements.
  • Music-wise, ButterflyTea is working on the second to last track which is turning out very nicely. And the traduction finally reached 100%, with 90% edited and integrated into the game.

Most of the work left to do is actually related to code: there are many bugs to fix and, above all, the integration of the 3D camera (that I've shortly introduced on social networks). It's a RenPy plugin that mainly allows you to zoom on pictures and make them rotate to create more dynamic shots. Insofar as a visual novel is inherently quite static when it comes to presentation, I really wanted to try something slightly different. The main issue is that finding the right coordinates to make those shots is in fact extremely time-consuming and the demo itself is already quite solid (I'd say between 1 and 2h of reading at least).

Here's an example amongst others of the potential use of the 3D camera

So I'm thinking about making available on my Patreon a version of the demo that won't include all the finished shots (the presentation will be a little more traditional) in order to get some early feedbacks. I will then update it with the 3D camera and this version will be the one available upon the Kickstarter campaign.

Thanks to all of you for supporting us, I really can't wait to show you our work and I hope you will like it!


by Helia at July 22, 2016 05:07 PM

Winter Wolves

Patreon and future blog updates

This is going to be a weird blog post. I want to get straight to the point: I opened a Patreon at where I’m going to post some juicy stuff/previews, including unreleased art, or talk about the games not yet officially announced. I am also going to post in the blog every two weeks from now on.


I know you might think I opened a Patron to get some money. That’s for sure, but it’s not just about the money, it’s also about time.

The most precious thing we have is time, and making a blog post like this one, or image previews like my famous “romance sneak peek” or “romance graph” and so on, takes time. You need to open the various sprite images, scale down, cut the portrait, put them in the grid, add a text, nice effects etc etc. One hour is gone and you don’t even notice it!

Then, there’s also other things. Maintenance for example: unfortunately running your own site needs attention. I need to update the blog/forum software, do backups, approve posts, etc. Another issue are images that gets deleted after a while. A while ago I posted all Loren 2 “camp talk” images in forums, but the original hosting places deleted the images, so now they’re not available anymore (I’ve reposted them all already in the Patreon).

What I’m trying to say is that by using Patreon to post such things, I’ll eliminate a lot of problems and issues that keep me busy, and at the end of the month they add up! Imagine even only an hour a day – that’s 30h a month “wasted” doing other things, while I could have used them to do game development instead (that’s what most people are interested in).

Lastly: lack of ideas. I don’t know how many other developers have a blog/diary where they regularly post every week. Recently I was struggling to find ideas, find something to talk about. I asked writers to make the characters introductions for future games, to help fill some blog posts. But many times I had to stop and think for hours about what to write!

In summary, I think we can all agree that it’s better if I could save all those hours I usually spend on admin/maintenance and thinking about what to write in the blog, and instead work on the games, right? 🙂

If you can’t afford to pledge, don’t worry!

Of course I’m aware that not everyone has the money or is simply not willing to support me on Patreon: so it’s perfectly normal to just keep buying my games (which is the most important thing). The Patreon page is for those “super fans” who want/can support me even more, and in exchange get to know firsthand about the new stuff or see exclusive content.

But the games themselves will remain the same as before, I’ll put the same efforts in making them, no matter if you’re a patron or not 🙂

by admin at July 22, 2016 09:29 AM