Planet EVN - English Visual Novels

June 26, 2016

Charming Monsters the game

Backgrounds!They are all for now ready to use, which is a big...



Backgrounds!

They are all for now ready to use, which is a big load off my shoulders. I’m keeping them pretty simple to be able to keep up with the jam’s deadline, but I look forward working on them more for a 2.0 version of Charmon.

June 26, 2016 11:06 AM

June 24, 2016

Green Glasses

sillyraccoonknight: The Goddess of the Waves was a deity of...



sillyraccoonknight:

The Goddess of the Waves was a deity of modest powers, and an even more modest range of influence.
She helped fishermen and sailors to find their way home, even through the thickest fog, through the fiercest storms.

Now she is dead. There’ll be no stories left to tell.

Queen Stephania was a fierce woman, an unhappy woman.
She rose higher than people thought she could. But her triumph had a bitter aftertaste, as it left her ruling over those she despised.

Now she is dead. There’ll be no stories left to tell.

Queen Caramela was raised by a fierce, unhappy woman, and lived under the influence of a deity of modest powers.
All she wants is to keep harmful things at a distance, to live for beauty and fun, for things to continue as they are.  She won’t get her wish.

She lives. This is her story.

—————————————————————————————

Hierofanía 2 is an interactive story with seven endings. You can download it on itch.io, here.

Your decisions change the story’s outcome.

It is (shockingly!) the sequel to Hierofanía, which you can get here

June 24, 2016 10:44 PM

Träumendes Mädchen DevblogTräumendes Mädchen Devblog

The King’s introduction

KS chara mini (King2)Let’s not lose our new habits and keep on doing Chronotopia’s introductions! For a change, I’ve decided to focus on a male character: the old king. He’s sadly an eerie figure from which the heroine is trying to escape (and that’s understandable).

If everything goes according to plan, I should be able to show you our version of Donkeyskin next time. Just as with the fairy, we wanted to put our personal touch on the tale so I can’t wait to introduce her!

KS chara (King)I will talk about the completion of the demo in more details in the next newsletter (I’d advise you to subscribe if it isn’t already the case~) but I can already say that we’re making good progress.

So I’m thinking I could make a more detailed post about one of the elements of Chronotopia’s production in particular. Is there something you find intriguing and wish to see on the devblog? Is it about music, programming, writing? Or rather about a specific type of art (sprites, background, UI, illustrations)?

Do let me now and I’ll try to do something =).

by Helia at June 24, 2016 02:32 PM

Winter Wolves

Queen Of Thieves beta

buynow

Yes, finally the game beta is ready! You can get more info and pre-purchase here:
http://winterwolves.com/queenofthieves.htm

Like always, during beta you need to visit my forums to know the download link, since it always changes based on the game version.

Of course even if it’s a simplified RPG, it’s still a RPG: so expect a longer beta testing period than my previous two games (C14 Dating and Heirs And Graces) ! However if you’re willing to help me and try the beta and report bugs, I will be very thankful 🙂

difficulty

Non RPG players will also be happy to know that I’ve added a “Visual Novel Mode” even to this game, since it’s a feature that seems popular. Besides those who don’t like or aren’t good with RPGs, VN Mode is also useful to replay the game quickly, maybe to try other romances / alternate endings.

As I posted in the forums already, what I’m looking for mostly is feedback about the game pacing: since in the story you need to unlock several scenes by reaching a certain money threshold every time (like 1000 gold, 2500 gold, etc). I want to know if the amount of time needed to reach each step is OK, or could be made faster (or maybe slower).

I am also thinking that maybe I could even add in the options screen a sort of slider to adjust the game pacing:

Slow: you get less money and experience from fights
Fast: you get more money and more experience from fights

This way if you like to play the battles and unlock the skills slowly (in practice if you like grinding!) you could pick the first option, otherwise the second. It’s just an idea of course so I don’t know if I’ll actually add this feature, but I think could make sense to do that.

The game is still missing a few main plot CGs and some background images, but in the past days a lot of testing has been done already, and I got several people that reached the end successfully.

by admin at June 24, 2016 09:31 AM

June 23, 2016

Dark Siren Games

Update 6/23/2017: Updating the Story and YouTube Channel

I haven’t updated this blog in a while.  That does not mean that I have not been working on Captured.  I would like to make a YouTube video in relations to how I’m working on my visual novel.  It has also been a while since I updated my Dark Siren Game’s YouTube channel.  I’m also gathering resources and thinking of things to say for my next YouTube video.

I keep looking at the artwork for Captured and I know I have gotten better in terms of making artwork.  I know if I go back and redo the artwork, Captured will never get released.  I also have a concern about music but I will talk about this at a later time.

by DarkSiren at June 23, 2016 03:51 PM

June 22, 2016

Charming Monsters the game

And so, by popular demand, here we have Sidney in all of his...



And so, by popular demand, here we have Sidney in all of his retro glory!

With this, the main cast is complete!

I’m waay behind schedule with the jam (I hate how much time an office job plus house chores takes away from drawing) but I still have hope! there are two long weekends ahead and I plan on drawing until I drop, that’s the motto of our studio after all.

June 22, 2016 08:00 PM

June 19, 2016

Charming Monsters the game

Sometimes I hate asking my sister for feedback on character...





Sometimes I hate asking my sister for feedback on character designs, because she will completely trash one of them and I will hate her because she is almost 99% percent right.

So she told me today she thinks Sidney’s original design was great and no need to change it and now I’m questioning my life choices.

So, I need your help deciding folks.

Old design (penciled one) or new one (colored)?

June 19, 2016 07:45 PM